This is a model of a round viking shield with a highly customizable texture. It has a massive amount of pattern and color combinations that are set up through Unreal Engine material.
The customizable material is set up with the use of alphas that I've created in Photoshop and Substance Painter. There are total of 54 alpha masks you can use, some of which can be combined with themselves to create even more variety. With all the color and pattern combinations there can be more that 300 variations for this shield.
The UE material is set up with simple multiply and linear interpolation nodes.
I've uploaded a small demo of how the material instanced are used.
I'm using 2K textures.
Polycount: 1144 Triangles, 669 Vertices