This is a first part of my smithy interior project. Blender Guru's anvil tutorial, which some of you may know, inspired me to take on this project. I followed this tutorial in order to transition from cinema4d to Blender after high school. I would recommend it to anyone who wants to learn Blender since it is very throughout it the whole modeling and texturing process.
The forge concept was made by www.artstation.com/kayta
The bellow was created following multiple references.
I was again trying to keep the poly count down and both objects have 2657 triangles in total. I feel like I over did it this time and will add more detail later.
All was modeled in Blender, textured in Substance Painter and rendered in UE4
3 Textures, all in 2k
Critique is most welcome!