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Forge and Bellow

This is a first part of my smithy interior project. Blender Guru's anvil tutorial, which some of you may know, inspired me to take on this project. I followed this tutorial in order to transition from cinema4d to Blender after high school. I would recommend it to anyone who wants to learn Blender since it is very throughout it the whole modeling and texturing process.
youtube.com/watch?v=yi87Dap_WOc&list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a

The forge concept was made by www.artstation.com/kayta
The bellow was created following multiple references.

I was again trying to keep the poly count down and both objects have 2657 triangles in total. I feel like I over did it this time and will add more detail later.
All was modeled in Blender, textured in Substance Painter and rendered in UE4
3 Textures, all in 2k

Critique is most welcome!

twitter.com/Chuwakcz
instagram.com/chuwakcz
linkedin.com/in/dominikmaral

Dominik maral forgefull
Dominik maral forgeclose2
Dominik maral forgecorner
Dominik maral forgeclose3
Dominik maral forgeclose
Dominik maral forgefurnace
Dominik maral blowerfull
Dominik maral blowerclose
Dominik maral blowerclose2
Dominik maral blowerclose5
Dominik maral blowerclose3
Dominik maral blowerclose4
Dominik maral blowerback
Dominik maral blowerbackclose
Dominik maral blowerback2
Dominik maral blowerside

Forge and Bellow

Dominik maral smiths7

Forge Concept by Kay Tang

Dominik maral bello3

Bellow reference

Dominik maral bellow

bellow reference