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Machine Gun - The House of Da Vinci 3 - Chapter III

One of the main assets I've created for Chapter III of The House of Da Vinci 3.

I was responsible for modeling and texturing the model based on the concept art and a premade prototype with animations already in place.

The model has around 64K triangles and uses 7 texture sets ranging from 512 to 2048 resolution.

This is one of the most complicated models I've ever made and I've definitely learned how to properly plan out the modeling from big shapes to the small details, as well as managing UW sets and keeping consistent texel density.