3D Weapon/Prop Artist since 2018. I Specialize in Game Art.
Skills:
- 3D Modeling, Sculpting, Texturing
- PBR Material workflow
- High poly to Low poly, Retopology, UWs
- Game asset production pipeline
- Aseet optimization for performance
- Lighting and Rendering
Software:
- Blender
- Zbrush
- Substance Painter, Designer
- Photoshop
- Unreal Engine
- Marmoset Toolbag
- Unity
I'm a fast learner with an eye for detail and I always put maximum effort into my work. I have experience working in a game studio as well as a freelancer.
I live in Czech Republic (GMT+1) and my working hours are flexible.